Fast Society

Quest system

Players have a queue of quests to do.
Finishing quests give a particular reward (EXP, SC).
Finishing quests give you another quest (immediately or after a certain amount of time).
It will give players small goals, more engagement, and smoother onboarding.
Examples of quests:
  • win 3 races; upgrade 2 cards;
  • collect 30 cards;
  • level up your car;
  • play 10 “speed” affinity cards;
  • win by destroying the opponent's car.
Last modified 4mo ago