Core Gameplay
Cars are going automatically on a predetermined track.
The track has lanes that are changed by turn cards.
Bumping into another car cause both cars to lose 10 durability unless the card says something else.
Gameplay is not divided into turns - to keep the game in a more fast pace, racing-like vibe.
Players can play cards if they have enough mana (we will put the “mana” concept into the setting - for example, it may be named “nitro”).
Mana regenerates at the rate of X mana per second.
There is the max capability of mana. Cards can cost different amounts of mana depending on their power. Players can use NFT skills any time unless the skill says something else.
Cards can boost car speed or make other player’s race harder.
The first player to reach the finish line wins the race. Alternative: race ends after a certain amount of time. Also - if players' Durability gets to 0 it means losing.
After playing a card, a new one is added to the player's hand (randomly from the deck) - from the draw pile.
Played card goes into the discard pile.
If a player doesn’t have any cards in the draw pile, then the discard pile is shuffled into the draw pile. * Please note that the above points may change during the development of the game.
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